π¬ STEM & Coding
Science, technology, engineering, and maths tools β including coding platforms and robotics.
Notebook LM
AI notebooks grounded in your own sources that auto-generate study guides, podcasts, video overviews, and mind maps from uploaded PDFs, notes, or links.
Tynker
A gamified coding platform used in 150,000+ schools with 200+ tutorials, where kids build games, control drones, and create Minecraft mods.
About stem & coding tools
STEM and coding tools cover science, technology, engineering, and maths β plus the cross-curricular projects that tie them together. For Australian primary and secondary teachers, the focus is tools that map to the Technologies and Science learning areas of the Australian Curriculum v9.0, and to state-specific adaptations.
For science you'll find inquiry-question builders, experiment scaffolds, data-collection templates, and simulations for states-of-matter, ecosystems, forces, and electricity. For coding: block-based editors (Scratch, ScratchJr, Blockly), text-based editors for Python and JavaScript for older students, and unplugged-coding printables for Foundation to Year 2. For engineering design: project briefs, design-iteration journals, and rubrics aligned to the design-thinking process.
Where tools support robotics (BeeBot, Sphero, Micro:bit, Lego Spike), we tag them. Where tools are classroom-ready with zero account creation needed, we flag them β useful for BYOD schools and for classes with restricted network setups. Year-level fit runs from Foundation (unplugged coding, simple patterns) through Year 10 computational thinking.